Shot 1: A long shot is used so we are introduced to both
characters clearly and the audience can see the setting.
Shot 2: A close up (o 180 degree line) is used so that we
can see one side of the conversation and the audience feels closer to the
character.
Shot 3: A long shot is used again so that we can see the
movement of the characters when the marshmallow is thrown.
Shot 4: Another close up is used so that we see the other
half of the conversation.
Shot 5: A long shot it used so we can see the full length of
the characters and we can clearly see their body language
Shot 6: Close up is used to see the reaction from the
character and we can see the way the character turns around with the match on
action shot.
Shot 7: Match on action to a long shot makes it able to see
the character walk away.
Shot 8: Long shot makes it able for the audience to see the
setting and gives them a sense of space.
Shot 9: The camera will rotate from the face to behind the
shoulder, allows audience to see what the character is looking at.
Shots 10,11,12: Shot/reverse shot gives the
audience the opportunity to see from the characters point of view and then see their reaction
Shot 13: Allows audience to see the empty campfire to give
them a sense of fear
Shot 14: The close up allows audience to see the reaction
from the character from being alone
Shot 15: The tracking shot will allow the audience to feel
like they are the character so that they share the experience
Shot 16: Match on action when the character turns around
allows us to see the fear of the character.
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